using UnityEngine.SceneManagement;
/// <summary>
/// AssetBundle资源管理器【IHFScene】
/// </summary>
public partial class HFABMgr
{
    /// <summary>
    /// 激活场景变更
    /// </summary>
    /// <param name="_before">变更前场景</param>
    /// <param name="_after">变更后场景</param>
    protected override void OnActiveSceneChanged(Scene _before, Scene _after)
    {
        base.OnActiveSceneChanged(_before, _after);
    }

    /// <summary>
    /// 场景加载完成
    /// </summary>
    /// <param name="_scene">加载场景</param>
    /// <param name="_mode">模式</param>
    protected override void OnSceneLoaded(Scene _scene, LoadSceneMode _mode)
    {
        base.OnSceneLoaded(_scene, _mode);
    }

    /// <summary>
    /// 卸载场景完成
    /// </summary>
    /// <param name="_scene">场景</param>
    protected override void OnSceneUnloaded(Scene _scene)
    {
        base.OnSceneUnloaded(_scene);
    }
}
